I remember subscribing to this bug report many years ago. Too bad it's still present. Indeed, it does appear that almost *every* game that grabs input will grab multimedia keys as well. There are very few that make the exception - and I mean very few.
I believe Ben S. stated it correctly in comment #2. It does realistically fall onto Xorg - None of these developers would have wanted to make it happen like this and yet they all end up this way. So the issue lies with the implementation of keyboard grabbing. Isn't there a better way to make media key control apply less in blanket circumstances such as that?
If this isn't in the scope of Xorg's development, hopefully Wayland's design could have this thought in the process. Regardless, it's a pretty nasty bug that wouldn't best be solved by asking all of the developers of every fullscreen app ever to go back and do something. If so many instances are affected, there's something wrong with the implementation.
I remember subscribing to this bug report many years ago. Too bad it's still present. Indeed, it does appear that almost *every* game that grabs input will grab multimedia keys as well. There are very few that make the exception - and I mean very few.
I believe Ben S. stated it correctly in comment #2. It does realistically fall onto Xorg - None of these developers would have wanted to make it happen like this and yet they all end up this way. So the issue lies with the implementation of keyboard grabbing. Isn't there a better way to make media key control apply less in blanket circumstances such as that?
If this isn't in the scope of Xorg's development, hopefully Wayland's design could have this thought in the process. Regardless, it's a pretty nasty bug that wouldn't best be solved by asking all of the developers of every fullscreen app ever to go back and do something. If so many instances are affected, there's something wrong with the implementation.