And I'm getting the virtually the same error but in the 64-bit kernel and packages. Apport isn't catching any crash data at all.
May 6 21:49:06 tobuntu kernel: [18764.433690] seed[5837]: segfault at 20 ip 00007f740a014fd0 sp 00007fff20ff5bc8 error 4 in libclutter-glx-1.0.so.0.200.4[7f7409fe8000+f0000]
May 6 21:51:45 tobuntu kernel: [18923.836285] seed[5843]: segfault at 20 ip 00007fe6a25d4fd0 sp 00007fff54121618 error 4 in libclutter-glx-1.0.so.0.200.4[7fe6a25a8000+f0000]
May 6 21:53:18 tobuntu kernel: [19016.058094] seed[5849]: segfault at 20 ip 00007f4d43914fd0 sp 00007fff3d95c538 error 4 in libclutter-glx-1.0.so.0.200.4[7f4d438e8000+f0000]
May 6 22:28:52 tobuntu kernel: [21150.866792] seed[6821]: segfault at 20 ip 00007f8eecfd4fd0 sp 00007fff1b354358 error 4 in libclutter-glx-1.0.so.0.200.4[7f8eecfa8000+f0000]
May 6 22:31:01 tobuntu kernel: [21279.514692] seed[6827]: segfault at 20 ip 00007f7de5894fd0 sp 00007fff41d773e8 error 4 in libclutter-glx-1.0.so.0.200.4[7f7de5868000+f0000]
As you can see, this is easily repeatable. Where it crashes in the course of the game seems to depend on gameplay action of certain pattern(s) of squares being removed right after the mouseclick to make that move.
Is this is perhaps a problem communicating with the fglrx driver? If so, this is the only problem where the video driver may be involved that I'm having. But I noticed the original report refers to the fglrx driver too.
Sorry, the segfault messages are all the evidence of the crash I can get.
And I'm getting the virtually the same error but in the 64-bit kernel and packages. Apport isn't catching any crash data at all.
May 6 21:49:06 tobuntu kernel: [18764.433690] seed[5837]: segfault at 20 ip 00007f740a014fd0 sp 00007fff20ff5bc8 error 4 in libclutter- glx-1.0. so.0.200. 4[7f7409fe8000+ f0000] glx-1.0. so.0.200. 4[7fe6a25a8000+ f0000] glx-1.0. so.0.200. 4[7f4d438e8000+ f0000] glx-1.0. so.0.200. 4[7f8eecfa8000+ f0000] glx-1.0. so.0.200. 4[7f7de5868000+ f0000]
May 6 21:51:45 tobuntu kernel: [18923.836285] seed[5843]: segfault at 20 ip 00007fe6a25d4fd0 sp 00007fff54121618 error 4 in libclutter-
May 6 21:53:18 tobuntu kernel: [19016.058094] seed[5849]: segfault at 20 ip 00007f4d43914fd0 sp 00007fff3d95c538 error 4 in libclutter-
May 6 22:28:52 tobuntu kernel: [21150.866792] seed[6821]: segfault at 20 ip 00007f8eecfd4fd0 sp 00007fff1b354358 error 4 in libclutter-
May 6 22:31:01 tobuntu kernel: [21279.514692] seed[6827]: segfault at 20 ip 00007f7de5894fd0 sp 00007fff41d773e8 error 4 in libclutter-
As you can see, this is easily repeatable. Where it crashes in the course of the game seems to depend on gameplay action of certain pattern(s) of squares being removed right after the mouseclick to make that move.
Is this is perhaps a problem communicating with the fglrx driver? If so, this is the only problem where the video driver may be involved that I'm having. But I noticed the original report refers to the fglrx driver too.
Sorry, the segfault messages are all the evidence of the crash I can get.
ProblemType: Bug 22-generic- AMD-64 dules: fglrx 9.04-dvd- amd64.iso - 21-Apr-2009 13:58 4.3G
DistroRelease: Ubuntu 10.04 AMD-64
Package: swell-foop 1:2.30.0-0ubuntu6
Kernel: Ubuntu Linux 2.6.32-
NonfreeKernelMo
Architecture: AMD-64
InstallationMedia: Ubuntu 9.04 "Jaunty Jackalope" - ubuntu-
SourcePackage: gnome-games