[ Chris Townsend ]
* Expo plugin: Make sure the Expo animation is completed before
allowing clicks to be handled. (LP: #1026553)
* Grid plugin: Float to int division truncating caused a 1 px gap on
the right side of right semi-maximized window when the workspace has
an odd width. Fix is to add 0.5 to the float division first to
account for any truncation error. (LP: #1294864)
[ Eleni Maria Stea ]
* Change in GLVector implementation
* Minor change: when the skydome was working (in the c version of
compiz) it was rendered on top of the background so, there was no
need to clear the screen before drawing (the skydome was rendered on
top of the garbage from previous renderings, hiding it). In the c++
plugin, the skydome is buggy and the background is visible (as well
as some garbage from previous renderings). A temporary
glClear(GL_COLOR_BUFFER_BIT) was added until we fix the skydome and
the other cube bugs.
* glDisableOutputClipping was not implemented in 3d.cpp => a parent
class glDisableOutputClipping was called, causing 2d clipping
artifacts (the 3d cube was clipped and you couldn't see the windows
move)
[ Marco Trevisan (Treviño) ]
* OpenGL: don't hardcode X11 sync blacklisted models, but use settings
instead (LP: #1441190)
[ Stephen M. Webb ]
* (Ubuntu packaging) migrate migration scripts to Python3. (LP:
#1440548)
* exclude Wine applications from window close animations (LP: #957879)
-- CI Train Bot <email address hidden> Fri, 10 Apr 2015 21:55:34 +0000
This bug was fixed in the package compiz - 1:0.9.12. 1+15.04. 20150410. 1-0ubuntu1
--------------- 12.1+15. 04.20150410. 1-0ubuntu1) vivid; urgency=medium
compiz (1:0.9.
[ CI Train Bot ]
* New rebuild forced.
[ Chris Townsend ]
* Expo plugin: Make sure the Expo animation is completed before
allowing clicks to be handled. (LP: #1026553)
* Grid plugin: Float to int division truncating caused a 1 px gap on
the right side of right semi-maximized window when the workspace has
an odd width. Fix is to add 0.5 to the float division first to
account for any truncation error. (LP: #1294864)
[ Eleni Maria Stea ] GL_COLOR_ BUFFER_ BIT) was added until we fix the skydome and Clipping was not implemented in 3d.cpp => a parent Clipping was called, causing 2d clipping
* Change in GLVector implementation
* Minor change: when the skydome was working (in the c version of
compiz) it was rendered on top of the background so, there was no
need to clear the screen before drawing (the skydome was rendered on
top of the garbage from previous renderings, hiding it). In the c++
plugin, the skydome is buggy and the background is visible (as well
as some garbage from previous renderings). A temporary
glClear(
the other cube bugs.
* glDisableOutput
class glDisableOutput
artifacts (the 3d cube was clipped and you couldn't see the windows
move)
[ Marco Trevisan (Treviño) ]
* OpenGL: don't hardcode X11 sync blacklisted models, but use settings
instead (LP: #1441190)
[ Stephen M. Webb ]
* (Ubuntu packaging) migrate migration scripts to Python3. (LP:
#1440548)
* exclude Wine applications from window close animations (LP: #957879)
-- CI Train Bot <email address hidden> Fri, 10 Apr 2015 21:55:34 +0000