as far as I understand, swiftshader is a "high-performance CPU-based implementation of the Vulkan and OpenGL ES graphics APIs, its goal is to provide hardware independence for advanced 3D graphics ... act as drop-in replacements for graphics drivers" (from GitHub) which could mean in some cases worse graphic performances.
Just found another workaround, google- chrome- stable- 81.0.4044. 129-1.x86_ 64 starts with
ssh -X -f user@target "LD_PRELOAD= 'libdl. so ./XlibNoSHM.so' /usr/bin/ google- chrome- stable --use-gl= swiftshader"
as far as I understand, swiftshader is a "high-performance CPU-based implementation of the Vulkan and OpenGL ES graphics APIs, its goal is to provide hardware independence for advanced 3D graphics ... act as drop-in replacements for graphics drivers" (from GitHub) which could mean in some cases worse graphic performances.