This is because Banshee (and I'm assuming Totem as well) use the GStreamer Volume property. It doesn't use pulse directly. This may really be a bug in GStreamer or PulseAudio.
This is because Banshee (and I'm assuming Totem as well) use the GStreamer Volume property. It doesn't use pulse directly. This may really be a bug in GStreamer or PulseAudio.