Switching between multiple applications with multiple windows (multitasking) in the unity launcher is very unaccessible and increases risk of suffering RSI (Repetitive strain injury).
Expose is the only method used and it takes several clicks and then several clicks more for the other application being run in parallel , so multitasking/working can become difficult. Is a hard task within itself trying to switch between these windows.
Expose is mainly used to "identify" windows visually from a cluttered group, but is not needed if you already have identified and know Exactly which window you want to switch to.
>"Recently I've done task in which I needed to refer to several spreadsheets
and other documents. In Unity, changing between the open documents was
quite difficult, I had to think to much to find a window and my focus was
constantly shifting from the main task.
The Launcher is quite agnostic to multiple window applications, so Unity
relies to much on the window manager for this. I found it quite inferior to
the more traditional task bar for this type of workflow. I've ended up
running another task bar(tint2) to get my work done.
When I hover an icon in the Launcher it just shows a tooltip with the
application name. I think it would be better if on hover it also listed the
window's titles, clicking on an item would bring up only the referred
window. This wouldn't affect most of the current behavior.
I know Unity is aiming for simplicity, and is being inspired by newer OSes
like android and iOS. But the work that people need to accomplish on the
desktop is far more complex than what one does on a mobile.
regards,
Talvik"
*Preview-on-hover (optional):
Windows7 has mini-previews on hover to make identification easier with less amount clicks (or no clicks at all).
The unity launcher could raise and preview these windows on hover when the mouse is on top of one of the entries.
Expose for identifying (on-click) and window-lists/previews (on-hover) for quick window switching can perfectly fine coexist.
Switching between multiple applications with multiple windows (multitasking) in the unity launcher is very unaccessible and increases risk of suffering RSI (Repetitive strain injury).
http:// en.wikipedia. org/wiki/ Repetitive_ strain_ injury
Expose is the only method used and it takes several clicks and then several clicks more for the other application being run in parallel , so multitasking/ working can become difficult. Is a hard task within itself trying to switch between these windows.
Expose is mainly used to "identify" windows visually from a cluttered group, but is not needed if you already have identified and know Exactly which window you want to switch to.
-Possible Solutions:
*Window-lists on hover.
Many docks and taskbars offer a window-list option: /lh4.googleuser content. com/-cbKmMTymZ1 0/TneWpVhTz3I/ AAAAAAAAF_ 4/Z34C763PuS0/ dockbarx_ windowlist_ theme.png
https:/
A similar approach could be used for unity launcher (mockups): ubuntuone. com/02CEbphUkex 7mRqSdL5Yx7 ubuntuone. com/1BAZfzHSzpH YCtfW5neY4U
http://
http://
Note: this window-list shows on hover, is not part of the right click quicklist.
Original problem discussion and mockup source: /lists. launchpad. net/ayatana/ msg07295. html
https:/
>"Recently I've done task in which I needed to refer to several spreadsheets
and other documents. In Unity, changing between the open documents was
quite difficult, I had to think to much to find a window and my focus was
constantly shifting from the main task.
The Launcher is quite agnostic to multiple window applications, so Unity
relies to much on the window manager for this. I found it quite inferior to
the more traditional task bar for this type of workflow. I've ended up
running another task bar(tint2) to get my work done.
When I hover an icon in the Launcher it just shows a tooltip with the
application name. I think it would be better if on hover it also listed the
window's titles, clicking on an item would bring up only the referred
window. This wouldn't affect most of the current behavior.
I know Unity is aiming for simplicity, and is being inspired by newer OSes
like android and iOS. But the work that people need to accomplish on the
desktop is far more complex than what one does on a mobile.
regards,
Talvik"
*Preview-on-hover (optional):
Windows7 has mini-previews on hover to make identification easier with less amount clicks (or no clicks at all).
The unity launcher could raise and preview these windows on hover when the mouse is on top of one of the entries.
Expose for identifying (on-click) and window- lists/previews (on-hover) for quick window switching can perfectly fine coexist.