Deliantra is a free software, cooperative
multiplayer RPG and adventure game, much similar in style (and setting) to
nethack and moria, but is fully graphical and runs in realtime. It is set in a classical
medieval environment with ubiquitious weapons and magic
About the Client:
The Deliantra Client is a client for Deliantra game servers. It offers an intuitive user
interface for exploring the vast game world, a persistent minimap, macros and
keymaps, dialog-based NPC interaction, and easy configuration for the skill, spell, and item system.
It is based on Perl, SDL, and OpenGL for high performance on modern systems.
Notes:
I'm one of the developers of this game, and wanted to note that we are
available for any kinds of packaging related questions at the contact information
supplied on http://www.deliantra.net/contact.html .
The Client is a Perl program, which is also distributed on CPAN. We usually
release binaries for linux, microsoft windows and mac os x using PAR (Perl Archive Toolkit).
But building the client from CVS using the usual 'perl Makefile.PL && make && make install'
should just work, if the necessary dependencies are installed (which are documented
in the output of the Makefile.PL script).
This is the client for the game server. The server is also free software
(as noted above) and could also readily packaged for Ubuntu, including
game data, which is also free. But packaging the server is not necessary
for the client, as we provide a game server which is also the default server
configured in the client we release.
PS: I hope this is the right way to request a package,
if not I would appreciate any pointers to the right place.
Package request for Deliantra MMORPG Client
About Deliantra:
Deliantra is a free software, cooperative
multiplayer RPG and adventure game, much similar in style (and setting) to
nethack and moria, but is fully graphical and runs in realtime. It is set in a classical
medieval environment with ubiquitious weapons and magic
About the Client:
The Deliantra Client is a client for Deliantra game servers. It offers an intuitive user
interface for exploring the vast game world, a persistent minimap, macros and
keymaps, dialog-based NPC interaction, and easy configuration for the skill, spell, and item system.
It is based on Perl, SDL, and OpenGL for high performance on modern systems.
URL: http:// www.deliantra. net/ (and: http:// www.deliantra. net/client. html )
License: GPL (version 2)
Notes: www.deliantra. net/contact. html .
I'm one of the developers of this game, and wanted to note that we are
available for any kinds of packaging related questions at the contact information
supplied on http://
The Client is a Perl program, which is also distributed on CPAN. We usually
release binaries for linux, microsoft windows and mac os x using PAR (Perl Archive Toolkit).
But building the client from CVS using the usual 'perl Makefile.PL && make && make install'
should just work, if the necessary dependencies are installed (which are documented
in the output of the Makefile.PL script).
This is the client for the game server. The server is also free software
(as noted above) and could also readily packaged for Ubuntu, including
game data, which is also free. But packaging the server is not necessary
for the client, as we provide a game server which is also the default server
configured in the client we release.
PS: I hope this is the right way to request a package,
if not I would appreciate any pointers to the right place.