User Agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:41.0) Gecko/20100101 Firefox/41.0 Build ID: 20151003161951
Steps to reproduce:
Set the scaling vlaue in unity-control-center to a float value, e.g. 1.5.
Actual results:
Firefox adapts its highdpi settings to the value in unity-control-center.
However, it will round the scale to the next higher value, e.g. 2.0. This means everything is much bigger than it should be.
If I set devPixelsPerPx to 1.5 manually everything looks fine. So there must be some bug in firefox that is reading this value as an integer.
Expected results:
Firefox should use the actual floating point value.
User Agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:41.0) Gecko/20100101 Firefox/41.0
Build ID: 20151003161951
Steps to reproduce:
Set the scaling vlaue in unity-control- center to a float value, e.g. 1.5.
Actual results:
Firefox adapts its highdpi settings to the value in unity-control- center.
However, it will round the scale to the next higher value, e.g. 2.0.
This means everything is much bigger than it should be.
If I set devPixelsPerPx to 1.5 manually everything looks fine. So there must be some bug in firefox that is reading this value as an integer.
Expected results:
Firefox should use the actual floating point value.