Open issues:
- rendering of 3D OBJ planets causes driver messages and does not work.
- some out-of-memory problems (?) leading to system freeze, exit-to-black-screen or other bad behaviour. Not sure yet what causes this and how to avoid.
Else Stellarium/trunk works quite well also here now with up to 30fps (typically rather 12-20fps) on a 1400x1050 screen -- faster than my AMD netbook. Just don't overstress it.
But yes, it seems there is some slight performance loss between 0.15.0 and 0.16, maybe with the QOpenGLWidget switch :-(
News from this issue, see also https:/ /github. com/anholt/ mesa/issues/ 62.
Instructions: On Raspbian Stretch, you still must build libdrm and Mesa17 as described by Eric Anholt at https:/ /github. com/anholt/ mesa/wiki/ VC4-complete- Raspbian- upgrade, then build Stellarium 0.16+ from sources, else use installable 0.15.0. On Ubuntu Mate 16.04.3 LTS you must activate VC4 overlay as described at https:/ /ubuntu- mate.community/ t/tutorial- activate- opengl- driver- for-ubuntu- mate-16- 04/7094, then install latest Stellarium from our ppa.
Open issues: black-screen or other bad behaviour. Not sure yet what causes this and how to avoid.
- rendering of 3D OBJ planets causes driver messages and does not work.
- some out-of-memory problems (?) leading to system freeze, exit-to-
Else Stellarium/trunk works quite well also here now with up to 30fps (typically rather 12-20fps) on a 1400x1050 screen -- faster than my AMD netbook. Just don't overstress it.
But yes, it seems there is some slight performance loss between 0.15.0 and 0.16, maybe with the QOpenGLWidget switch :-(