I wonder if my `locales-launch` remote part can workaround this issue at the snap end?: https://forum.snapcraft.io/t/the-locales-launch-remote-part/8729
Also according to the discussion at https://forum.snapcraft.io/t/lack-of-compiled-locales-breaks-gettext-based-localisation/3758 , can't we just simply put a copy of compiled data of all reasonable locales into the core snap?
I wonder if my `locales-launch` remote part can workaround this issue at the snap end?: /forum. snapcraft. io/t/the- locales- launch- remote- part/8729
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Also according to the discussion at https:/ /forum. snapcraft. io/t/lack- of-compiled- locales- breaks- gettext- based-localisat ion/3758 , can't we just simply put a copy of compiled data of all reasonable locales into the core snap?