Additional note... it *looks* like the deadlock potential is there already in 0.13, it's just heavily exacerbated by this patch- out of about 600 builds I've seen 2 lockup in the same fashion (rate was far higher with the patch on this ticket).
Additional note... it *looks* like the deadlock potential is there already in 0.13, it's just heavily exacerbated by this patch- out of about 600 builds I've seen 2 lockup in the same fashion (rate was far higher with the patch on this ticket).