After a few second freeze, the program crashes. I'm attaching the output, here. Note the referenced /run/user/1000/dconf/user file exists and is owned by my user (in case those messages are of import).
The crash itself seems due to a call to QOpenGLTextureGlyphCache::fillTexture(), see attached for details.
Hm, that certainly didn't go very well...
After a few second freeze, the program crashes. I'm attaching the output, here. Note the referenced /run/user/ 1000/dconf/ user file exists and is owned by my user (in case those messages are of import).
The crash itself seems due to a call to QOpenGLTextureG lyphCache: :fillTexture( ), see attached for details.