Peter, thats a good comment. We are unlikely to ever go to XNA 4.0 so that won't be an issue.
I wonder if using clip(..) in the shader could result in a performance improvement by providing an early exit from the remainder of the shader code? Have you seen and info on this?
Peter, thats a good comment. We are unlikely to ever go to XNA 4.0 so that won't be an issue.
I wonder if using clip(..) in the shader could result in a performance improvement by providing an early exit from the remainder of the shader code? Have you seen and info on this?