StacktraceTop: ?? () from /tmp/tmpcbIRCE/usr/lib/nvidia-current-updates/libnvidia-glcore.so.280.13 UnityScreen::paintPanelShadow (this=0x18f0220, matrix=<optimized out>) at /build/buildd/unity-4.22.0/plugins/unityshell/src/unityshell.cpp:515 UnityWindow::glDraw (this=0x25a6360, matrix=..., attrib=..., region=..., mask=0) at /build/buildd/unity-4.22.0/plugins/unityshell/src/unityshell.cpp:1610 GLWindow::glDraw (this=0x25a4e60, transform=<optimized out>, fragment=..., region=<optimized out>, mask=0) at /build/buildd/compiz-0.9.6+bzr20110929/plugins/opengl/src/paint.cpp:1171 GLWindow::glPaint (this=0x25a4e60, attrib=<optimized out>, transform=..., region=..., mask=0) at /build/buildd/compiz-0.9.6+bzr20110929/plugins/opengl/src/paint.cpp:1262
StacktraceTop: usr/lib/ nvidia- current- updates/ libnvidia- glcore. so.280. 13 :paintPanelShad ow (this=0x18f0220, matrix=<optimized out>) at /build/ buildd/ unity-4. 22.0/plugins/ unityshell/ src/unityshell. cpp:515 :glDraw (this=0x25a6360, matrix=..., attrib=..., region=..., mask=0) at /build/ buildd/ unity-4. 22.0/plugins/ unityshell/ src/unityshell. cpp:1610 <optimized out>, fragment=..., region=<optimized out>, mask=0) at /build/ buildd/ compiz- 0.9.6+bzr201109 29/plugins/ opengl/ src/paint. cpp:1171 buildd/ compiz- 0.9.6+bzr201109 29/plugins/ opengl/ src/paint. cpp:1262
?? () from /tmp/tmpcbIRCE/
UnityScreen:
UnityWindow:
GLWindow::glDraw (this=0x25a4e60, transform=
GLWindow::glPaint (this=0x25a4e60, attrib=<optimized out>, transform=..., region=..., mask=0) at /build/