Eduard, it seems we still need to add some workarounds, since I am able to reproduce the issues you mentioned:
1) Statusbar text: that's part of the core library. The text is part of the noise.pot file, but ngettext() doesn't want to play for some weird reason. Any other developer has faced this issue? I want to avoid adding a workaround at all cost.
2) Equalizer's "Automatic" and "Delete Current": I'll apply a workaround for that. The N_ keyword is not working properly for constant strings. Thanks for letting me know!
3) Equalizer Preset names: they *are* translatable; at least Spanish works perfectly. There might be something wrong with the POT file for your language; let me know if that is still now working.
In regard to your request about linking a branch, I don't think that applies to this specific bug. Translations were started by xapantu several months ago and since then we've been slowly fixing all the strings (more than three hundred), and that's been mostly done in commits to trunk. I remember you contributed code for that too.
Eduard, it seems we still need to add some workarounds, since I am able to reproduce the issues you mentioned:
1) Statusbar text: that's part of the core library. The text is part of the noise.pot file, but ngettext() doesn't want to play for some weird reason. Any other developer has faced this issue? I want to avoid adding a workaround at all cost.
2) Equalizer's "Automatic" and "Delete Current": I'll apply a workaround for that. The N_ keyword is not working properly for constant strings. Thanks for letting me know!
3) Equalizer Preset names: they *are* translatable; at least Spanish works perfectly. There might be something wrong with the POT file for your language; let me know if that is still now working.
In regard to your request about linking a branch, I don't think that applies to this specific bug. Translations were started by xapantu several months ago and since then we've been slowly fixing all the strings (more than three hundred), and that's been mostly done in commits to trunk. I remember you contributed code for that too.
Thanks again for your help!