Comment 9 for bug 1263447

Revision history for this message
Chris Leacy (cleacy1972) wrote :

Sounds like my using locked rooms is going to be why getPath crashes on me, and was also somewhat my fault.

The mapfile I posted is the starting file i'm including: It starts with all rooms held in the -1 area, and all rooms also marked locked.

I'd added in locking rooms with some of the map already visible (but not unlocked), which meant when I was trying to speedwalk to places I could see on the map, it was crashing (the room was still locked). I was aware of certain room numbers, and had aliases trying to speedwalk to those particular rooms, but it ended up being rooms held in a locked status so just never failed nicely (it crashes).