I am attaching a patch to fade volume on reload track metadata.
This is another band aid.
Indeed, replaygain currently is worked into enginepregain.* and this is good as we are calling SampleUtil::copyWithGain only one time. On the other side, enginepregain is a deck stuff, while replaygain belongs to track...
I am attaching a patch to fade volume on reload track metadata. :copyWithGain only one time. On the other side, enginepregain is a deck stuff, while replaygain belongs to track...
This is another band aid.
Indeed, replaygain currently is worked into enginepregain.* and this is good as we are calling SampleUtil: