Nice videos. Although I found I had to save them offline before they play nicely and the difference is clear.
I've been wondering about spread performance actually. In particular how we implement texture smoothing. If it's just GL_LINEAR filtering that should be fast. But if someone has unwittingly turned on mipmapping then it could get very slow.
Nice videos. Although I found I had to save them offline before they play nicely and the difference is clear.
I've been wondering about spread performance actually. In particular how we implement texture smoothing. If it's just GL_LINEAR filtering that should be fast. But if someone has unwittingly turned on mipmapping then it could get very slow.