Yes high CPU is expected from this bug, since the normal vsync throttling is just falling through. So the nested server and any of its clients that use async swaps (which means server-side vsync used by Xmir) will also render unthrottled hogging the CPU.
Yes high CPU is expected from this bug, since the normal vsync throttling is just falling through. So the nested server and any of its clients that use async swaps (which means server-side vsync used by Xmir) will also render unthrottled hogging the CPU.
Although we've still got a lot to optimize after this bug is fixed... /bugs.launchpad .net/ubuntu/ +source/ unity8/ +bugs?field. tag=performance
https:/