Could you describe under which conditions the pointer movement is to fast?
I suspect that we have to scale the acceleration down for low dpi screens - or to take the viewing distance into account: scale the acceleration bias with the viewing angle between two adjacent pixels...
Could you describe under which conditions the pointer movement is to fast?
I suspect that we have to scale the acceleration down for low dpi screens - or to take the viewing distance into account: scale the acceleration bias with the viewing angle between two adjacent pixels...