This is an issue with SDL2. As with SDL2 it needs to load the OpenGL drivers to check if 3d acceleration is enabled. Once it checks it unloads the library. Then the app starts which needs to load the library again annnnd seg fault.
This is an issue with SDL2. As with SDL2 it needs to load the OpenGL drivers to check if 3d acceleration is enabled. Once it checks it unloads the library. Then the app starts which needs to load the library again annnnd seg fault.