#5 can be explained by that there is so much rendering go on, that the cache is completely thrashed (and if there were dirty cache lines they would be randomly over all the screen rather than concentrated in a small area around the cursor).
#4. Fine, but you're not telling the DDX that you have a scanout buffer either... Hmm.
#5 can be explained by that there is so much rendering go on, that the cache is completely thrashed (and if there were dirty cache lines they would be randomly over all the screen rather than concentrated in a small area around the cursor).
#4. Fine, but you're not telling the DDX that you have a scanout buffer either... Hmm.