I ran into this 'in the wild' in that I was attempting to add a unit that failed. Had I waited to consume the offer until after the provisioning was finished it may have been ok.
In any case, having a clean way to remove an offer without destroying the controller would make things a lot better from a user experience perspective.
I ran into this 'in the wild' in that I was attempting to add a unit that failed. Had I waited to consume the offer until after the provisioning was finished it may have been ok.
In any case, having a clean way to remove an offer without destroying the controller would make things a lot better from a user experience perspective.