Input values: - PositionX - PositionY - Tracevalues: H L S R G B
Output values: - SizeX, SizeY - PosX, PosY - R G B A
It would be also nice to write like "shaders": For example, I'd like to make a tilepattern where Size depends on sin(posx)
Input values:
- PositionX
- PositionY
- Tracevalues: H L S R G B
Output values:
- SizeX, SizeY
- PosX, PosY
- R G B A
It would be also nice to write like "shaders": For example,
I'd like to make a tilepattern where Size depends on sin(posx)