Comment 2 for bug 2007177

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Chris Mayo (chris-mayo) wrote :

I compiled a debug build and added more messages. When the fast preview window is opened for the second time GLViewer::Redraw() is getting called multiple times, and hanging at SwapBuffers().

I tried testing the glFlush() above for an error, removing it (a report that SwapBuffers() does it anyway), replacing it with glFinish(). None fixed the problem.