GTG

Comment 9 for bug 885320

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Izidor MatuĊĦov (izidor) wrote : Re: GTG needs a GTK3 port and a UI redesign

To be sure we are on the same frequency:

You are talking about two levels of changes:

1, "Tasks won't be able to be dissmised" -- Change paradigm and concepts of GTG. I think those are strongs and users like GTG because of it.
2, "Tasks won't be able to be dissmised from the main menu. Instead of the main menu, uses a special button..." -- UI redesign. Features stays but the user works with them differently.

Changing both levels at the same time is really complex and in the principle it means to rewrite 90% of the app what is bad. We should make a lot of smaller steps instead of a big leap.

On the other side, it does not mean, that UI things like quick add toolbar must be preserved. We need a way how to enter a lot of tasks just by a keyboard without using a mouse. The idea is:
I am starting a new project and want to insert this set of tasks:

- Conquer the world
  - Learn the geography of the world (I should know which country I should conquer)
    - Europe
    - Asia
    - Africa
    - Australia
    - North America
    - South America
  - Create the weapon
    - Google a tutorial for it
    - Buy things I need for it
    - Build it

At the moment, there is no simple way how to put those task structure into GTG. Compare it to WorkFlowy: https://workflowy.com/ There is no explicit quick add toolbar, but you are able to create the whole tasklist without needing to put your hands out of the keyboard. Do you have an idea how to get those tasks into GTG as simple as possible?

Do you get my message? Do you understand my thoughts?

By the way: which tool do you use for creating that mockup?