Did someone tried 346.16 drivers? I just noticed the following fixes:
- Fixed rendering corruption that sometimes happened when calling
DrawElementsInstancedBaseVertexBaseInstance(),
DrawElementsInstancedBaseInstance(),
or DrawArraysInstancedBaseInstance().
- Removed the limit on the maximum number of OpenGL Framebuffer Objects.
Did someone tried 346.16 drivers? I just noticed the following fixes:
- Fixed rendering corruption that sometimes happened when calling
DrawElement sInstancedBaseV ertexBaseInstan ce(), sInstancedBaseI nstance( ), ncedBaseInstanc e().
DrawElement
or DrawArraysInsta
- Removed the limit on the maximum number of OpenGL Framebuffer Objects.
Is that related to our issue?