Comment 2 for bug 1007919

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Sergey "Shnatsel" Davidoff (shnatsel) wrote : Re: blur behind windows

GPLv3 shader for logarithmic complexity blur: http://code.google.com/p/burger-engine/source/browse/trunk/Data/Shaders/Engine/LogGaussianBlur10.frag
Haven't found any exponential blur GLSL shaders yet