This seems fine, even though the patch was wanted in advance before Unity 5.16 will be released. I have been running the patched 1.3 version and now 1.4 for about a week on two computers (Intel Atom + AMD HD 4670) and three weeks on Sandy Bridge Intel computer without seeing regressions in the shadow behavior.
From IRC at one point, when I checked on this last patch that was added in the 1.3:
< duflu> the bug was only ever "released" and visible in Unity 6.0 (quantal)
< Mirv> duflu: ok, so it's just "good to have" also in the SRU because it makes sense, but there's not much that can be actually verified except for no regressions?
< duflu> Mirv: That's right. It can't be verified until the code triggering it is also released in precise (which it will be in unity 5.16)
This seems fine, even though the patch was wanted in advance before Unity 5.16 will be released. I have been running the patched 1.3 version and now 1.4 for about a week on two computers (Intel Atom + AMD HD 4670) and three weeks on Sandy Bridge Intel computer without seeing regressions in the shadow behavior.
From IRC at one point, when I checked on this last patch that was added in the 1.3:
< duflu> the bug was only ever "released" and visible in Unity 6.0 (quantal)
< Mirv> duflu: ok, so it's just "good to have" also in the SRU because it makes sense, but there's not much that can be actually verified except for no regressions?
< duflu> Mirv: That's right. It can't be verified until the code triggering it is also released in precise (which it will be in unity 5.16)