Shared assets between Clicks is an interesting problem, but probably not one we're going to solve in the Click timeframe. For Snappy they are developing a content sharing interface that will allow for exactly this type of use case. In that way a game developer could get files from a game engine and allow that to update independent of their game. Because we plan to move to Snaps as a format for applications, we're not going to develop this feature for Clicks. I realize that doesn't solve your problem in the short term, but please know that we do plan on getting it fixed.
Shared assets between Clicks is an interesting problem, but probably not one we're going to solve in the Click timeframe. For Snappy they are developing a content sharing interface that will allow for exactly this type of use case. In that way a game developer could get files from a game engine and allow that to update independent of their game. Because we plan to move to Snaps as a format for applications, we're not going to develop this feature for Clicks. I realize that doesn't solve your problem in the short term, but please know that we do plan on getting it fixed.