Suggestion: More intelligent scouts or spies? (was:Let the User set working direction for Scouts)
Bug #794483 reported by
Astuur
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Opinion
|
Wishlist
|
Unassigned |
Bug Description
At the games beginning, when you must decide in what direction to expand, rations are still limited and
scouts will sometimes stubbornly "explore" terrain that you already know, thus waisting time .
I would be helpful, if you set a general direction (N,NE,E,SE,S,SW,W, NW) for them.
Alternatively, but not quite as powerful, it would already help to have them always start out from their hut in the opposite direction from the HQ.
Changed in widelands: | |
status: | Incomplete → Opinion |
tags: | added: gameplay |
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(I have reassigned this to Widelands, as I couldn't really see how it affected the website.)
I'm a bit uncertain about your suggestion, since it would give much more direct control of scouts compared to other workers. I would also assume that they are drawn to undiscovered (fog of war) areas when they are out and about, but I don't know.
I do understand you frustration, as the scouts can be annoying by walking out into the empty wilderness for the nth time, rather than into enemy territory.