wine crashes in Source games since jaunty
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
PulseAudio |
Fix Released
|
Undecided
|
Unassigned | ||
pulseaudio (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned | ||
wine (Ubuntu) |
Invalid
|
Undecided
|
Unassigned |
Bug Description
Binary package hint: wine
Ever since upgrading to jaunty, wine has been crashing randomly in both Team Fortress 2 and Left 4 Dead. It happens at least once every ten minutes, but usually more often.
It has happened under both 1.1.19 and 1.1.20, though the exact behavior of the crash has changed a little in 1.1.20.
Under 1.1.19, the whole game would just go away immediately, and I'd get a lengthly backtrace printed out on the console. Since upgrading to 1.1.20, it just halts the game, and tries to show a popup advising me of the crash. The console debug output is much more terse, but it refers to some of the same things (pulsecore/
Attached is some debug logs from some various crashes in left 4 dead.
ProblemType: Bug
Architecture: amd64
DistroRelease: Ubuntu 9.04
NonfreeKernelMo
Package: wine 1.1.20~
ProcEnviron:
PATH=(custom, user)
LANG=en_US.UTF-8
SHELL=/bin/bash
SourcePackage: wine
Uname: Linux 2.6.28-11-generic x86_64
UnreportableReason: This is not a genuine Ubuntu package
Changed in pulseaudio (Ubuntu): | |
status: | New → Confirmed |
I've now seen this on the official 1.0.1 ubuntu version of wine as well:
jorenko@pyke:~$ aptitude show wine
Package: wine
State: installed
Automatically installed: no
Version: 1.0.1-0ubuntu6
The debug log is attached.