Multiplayer desync
Bug #1811030 reported by
_aD
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Windows 7 64-bit using bzr8955 and Ubuntu LTS 18 using bzr8956. (The difference between revisions is a Barbarian campaign change; the desync was also present with Win 8942 & Ubuntu 8950). Map: Encounters.
We've had several desyncs with this session and I think that it may be related to warfare. Map is attached, as is a save which reliably desyncs after a second or two.
Related branches
lp://staging/~widelands-dev/widelands/bug-1811030-desync-ai
- Klaus Halfmann: Approve (compile test)
-
Diff: 40 lines (+5/-5)1 file modifiedsrc/ai/defaultai_seafaring.cc (+5/-5)
Changed in widelands: | |
milestone: | none → build20-rc1 |
Changed in widelands: | |
status: | New → Fix Committed |
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From what i know about desyncs, all wss files are needed to investigate this, so yours and the one from the other player. Can you provide it?
Not sure if this should be marked as duplicate of https:/ /bugs.launchpad .net/widelands/ +bug/1721126