Autosave after desync cannot be used to resume game
Bug #1800366 reported by
Toni Förster
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
I'm not entirely sure if this is intended behavior or a bug. The savegame the host creates, when a client desyncs and therefore disconnects cannot be used to resume the game. It results in an immediate desync. I'd expect this to be a failsave from where the players should be able to continue.
Part of this bugreport:
https:/
Changed in widelands: | |
milestone: | none → build20-rc1 |
tags: | added: desync multiplayer savegame |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
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I noticed that clients can try to join a still running game again after a desync, resulting in a server crash. We don't support late joins yet, so the client shouldn't join at all.