Window state storage should be using gu values rather than px
Bug #1674263 reported by
Nick Dedekind
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Canonical System Image |
Triaged
|
Medium
|
Michał Sawicz | ||
unity8 (Ubuntu) |
Triaged
|
Medium
|
Lukáš Tinkl |
Bug Description
Store the size (and position?) in GU values rather than px.
Changed in unity8 (Ubuntu): | |
assignee: | nobody → Lukáš Tinkl (lukas-kde) |
status: | New → Triaged |
Changed in canonical-devices-system-image: | |
status: | New → Triaged |
importance: | Undecided → Medium |
Changed in unity8 (Ubuntu): | |
importance: | Undecided → Medium |
Changed in canonical-devices-system-image: | |
assignee: | nobody → Michał Sawicz (saviq) |
milestone: | none → u8c-2 |
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I'm not sure about this one. Legacy apps (actually all apps) that size themselves by pixels might get their sizes rounded to something inappropriate if you used 'int gu'. Or do you mean 'float gu'? The latter would avoid the problem (despite lack of precision), but even better would be to not fix this bug at all.