Objects using alpha transparency not properly displayed.
Bug #1136377 reported by
Wayne Campbell
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Open Rails |
Fix Released
|
Low
|
Unassigned |
Bug Description
Tested at 1462.
When objects that use alpha transparency are placed in front of other objects also using alpha transparency, parts of the rear object can disappear randomly depending on the order in which they are drawn.
See attached screen shot.
tags: | added: graphics |
Changed in or: | |
importance: | Undecided → Low |
description: | updated |
description: | updated |
Changed in or: | |
status: | In Progress → Fix Committed |
milestone: | none → 0.9 |
Changed in or: | |
status: | Fix Committed → Fix Released |
To post a comment you must log in.
Distance sorting of alpha blended objects is the ultimate solution although with an associated performance penalty. However improved results can be obtained if alpha testing is used more agressively to eliminate most of the blended pixels. Also, many objects that specify an alpha blended material, don't actually have a multibit alpha channel in their ace file. I propose to force alpha testing in this situation.