Okay so I would prefer for the players to handle this internally. Spamming the dbus with exponential fades everytime a direct user transport action occurs is not ideal. The second part to this would be to build a pulse module to do an automatic fade on mute.
Okay so I would prefer for the players to handle this internally. Spamming the dbus with exponential fades everytime a direct user transport action occurs is not ideal. The second part to this would be to build a pulse module to do an automatic fade on mute.