I'm not sure if a blurred launcher will produce bugs with autohide. I haven't tried it.
I can tell you for sure that a blurred launcher will make expo painfully slow for many people. In theory, we could solve half of that problem by using more efficient damage logic in the expo plugin. However that would not solve the problem of a blurred launcher causing expo entry/exit to be very slow and stuttery. That would only be solved by addressing the active blur's performance in Unity/Nux.
I'm not sure if a blurred launcher will produce bugs with autohide. I haven't tried it.
I can tell you for sure that a blurred launcher will make expo painfully slow for many people. In theory, we could solve half of that problem by using more efficient damage logic in the expo plugin. However that would not solve the problem of a blurred launcher causing expo entry/exit to be very slow and stuttery. That would only be solved by addressing the active blur's performance in Unity/Nux.