The problem here is that we do not have a formal way of loading and unloading CMO's--which ought to be done differently than MO's. Since this is a design problem, I recommend we fix this in 0.3.9 rather than rush it in tonight for the Halfspent release.
The problem here is that we do not have a formal way of loading and unloading CMO's--which ought to be done differently than MO's. Since this is a design problem, I recommend we fix this in 0.3.9 rather than rush it in tonight for the Halfspent release.