.pkt file MinPlayers= MaxPlayer= issue
Bug #895978 reported by
AlliedG
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
Kind of relates to this issue -
http://
As tested by Aro in his TS modification MaxPlayer= can be a value higher then 2
[NEWMAP]
e.g. MinPlayer=4
MaxPlayer=4
Would mean you would have to have 4 players to play this map.
If this was implemented this could be a way of prevent the player get reinforecements IE by enforcing the max number of players on a map.
Seems this was disabled in YR.
Changed in ares: | |
assignee: | DCoder DCoder (dcoder1337) → nobody |
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I'm not clear here, but are you saying this works in TS, but not in YR? As in you can set a map to have MinPlayer=4 and there will have to be 4 players ready to go before you can play the map in TS, but in YR it will let you play with less? If so I agree that this being fixed would be of benefit. Still doesn't fix issue 1260 which is mappers not play testing their maps properly of course, but could be useful with some other stuff implemented like Player@X working as trigger owners and for more house related events and actions for more complicated scripted rules and features on a map. It will also mean lazy mappers don't have to script in tests to make sure triggers only fire if the player they apply to is present provided they can be bothered to set the right values for MinPlayer.