As far as slaves go, how about something like this:
[SMIN] Freed.Slave.Behaviour= #
Where the # is one of the following:
0 = Freed, as per default YR. System would default to this. 1 = Remain loyal to original owner. 2 = Die.
As far as slaves go, how about something like this:
[SMIN] Behaviour= #
Freed.Slave.
Where the # is one of the following:
0 = Freed, as per default YR. System would default to this.
1 = Remain loyal to original owner.
2 = Die.