Also, we probably need a way to make the slaves remain near their owner, instead of moving with their enemies into the enemies base (or, if they are Repair Drones, moving from the Service Depot into the battlefield).
So let's add these 2 new fields, and problem solved.
Slaves.SoftRangeLimit=float; Slaves, when they are idling and more frames apart then this from the slaver, will start a move mission towards the slaver until they are within range.
Slaves.HardRangeLimit=float; Slaves won't be able to move behind this limit, behaving like there's an invisible wall past that radius.
Full Support!
Also, we probably need a way to make the slaves remain near their owner, instead of moving with their enemies into the enemies base (or, if they are Repair Drones, moving from the Service Depot into the battlefield).
So let's add these 2 new fields, and problem solved.
Slaves. SoftRangeLimit= float; Slaves, when they are idling and more frames apart then this from the slaver, will start a move mission towards the slaver until they are within range. HardRangeLimit= float; Slaves won't be able to move behind this limit, behaving like there's an invisible wall past that radius.
Slaves.