frisians need balancing
Bug #1765746 reported by
hessenfarmer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Undecided
|
hessenfarmer |
Bug Description
the new Frisian tribe needs balancing with regard to the other tribes.
Topics for improvement are:
- buildcost: as the Frisians need a lot of buildings which consume much and expensive materials
- production speed: at least the farm but perhaps other buildings as well are producing to slow
- Training costs: the frisians consume a lot of ressources for training soldiers which is not compensated enough for by recycling.
Other topics might be not discovered yet.
Forum discussion: https:/
Related branches
lp://staging/~widelands-dev/widelands/frisian_balancing
- Klaus Halfmann: Approve (review, compile)
-
Diff: 2639 lines (+229/-173)54 files modifieddata/campaigns/fri01.wmf/scripting/starting_conditions.lua (+2/-1)
data/campaigns/fri01.wmf/scripting/texts.lua (+2/-2)
data/campaigns/fri02.wmf/scripting/starting_conditions.lua (+3/-2)
data/scripting/win_conditions/collectors.lua (+2/-2)
data/tribes/buildings/militarysites/frisians/tower/init.lua (+4/-4)
data/tribes/buildings/productionsites/frisians/aqua_farm/init.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/armor_smithy_large/init.lua (+25/-15)
data/tribes/buildings/productionsites/frisians/armor_smithy_small/init.lua (+18/-8)
data/tribes/buildings/productionsites/frisians/bakery/init.lua (+1/-2)
data/tribes/buildings/productionsites/frisians/barracks/init.lua (+2/-2)
data/tribes/buildings/productionsites/frisians/berry_farm/init.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/brewery/init.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/brick_kiln/init.lua (+7/-7)
data/tribes/buildings/productionsites/frisians/charcoal_kiln/init.lua (+2/-3)
data/tribes/buildings/productionsites/frisians/clay_pit/helptexts.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/clay_pit/init.lua (+5/-7)
data/tribes/buildings/productionsites/frisians/collectors_house/init.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/drinking_hall/init.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/farm/init.lua (+6/-6)
data/tribes/buildings/productionsites/frisians/fishers_house/init.lua (+0/-1)
data/tribes/buildings/productionsites/frisians/foresters_house/init.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/furnace/init.lua (+1/-0)
data/tribes/buildings/productionsites/frisians/honey_bread_bakery/init.lua (+2/-2)
data/tribes/buildings/productionsites/frisians/hunters_house/init.lua (+8/-3)
data/tribes/buildings/productionsites/frisians/mead_brewery/init.lua (+2/-4)
data/tribes/buildings/productionsites/frisians/quarry/init.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/recycling_center/init.lua (+5/-3)
data/tribes/buildings/productionsites/frisians/reed_farm/init.lua (+2/-3)
data/tribes/buildings/productionsites/frisians/reindeer_farm/init.lua (+5/-5)
data/tribes/buildings/productionsites/frisians/scouts_house/init.lua (+3/-3)
data/tribes/buildings/productionsites/frisians/shipyard/init.lua (+4/-4)
data/tribes/buildings/productionsites/frisians/tailors_shop/init.lua (+2/-3)
data/tribes/buildings/productionsites/frisians/weaving_mill/init.lua (+2/-2)
data/tribes/buildings/productionsites/frisians/well/init.lua (+5/-5)
data/tribes/buildings/productionsites/frisians/woodcutters_house/init.lua (+1/-1)
data/tribes/buildings/trainingsites/frisians/training_arena/init.lua (+15/-16)
data/tribes/buildings/trainingsites/frisians/training_camp/helptexts.lua (+1/-1)
data/tribes/buildings/trainingsites/frisians/training_camp/init.lua (+7/-7)
data/tribes/buildings/warehouses/frisians/port/init.lua (+2/-2)
data/tribes/frisians.lua (+3/-2)
data/tribes/init.lua (+2/-1)
data/tribes/scripting/starting_conditions/frisians/fortified_village.lua (+4/-3)
data/tribes/scripting/starting_conditions/frisians/headquarters.lua (+2/-1)
data/tribes/scripting/starting_conditions/frisians/trading_outpost.lua (+2/-1)
data/tribes/scripting/starting_conditions/frisians/village.lua (+2/-1)
data/tribes/wares/shovel/helptexts.lua (+1/-1)
data/tribes/wares/sword_broad/helptexts.lua (+2/-2)
data/tribes/wares/sword_broad/init.lua (+3/-3)
data/tribes/wares/sword_long/helptexts.lua (+1/-1)
data/tribes/workers/frisians/brickmaker/helptexts.lua (+1/-1)
data/tribes/workers/frisians/brickmaker/init.lua (+3/-19)
data/tribes/workers/frisians/claydigger/helptexts.lua (+4/-0)
data/tribes/workers/frisians/claydigger/init.lua (+42/-0)
data/tribes/workers/frisians/farmer/init.lua (+3/-3)
lp://staging/~widelands-dev/widelands/frisian_balancing_2
- GunChleoc: Approve
-
Diff: 249 lines (+27/-21)14 files modifieddata/tribes/buildings/productionsites/frisians/armor_smithy_small/init.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/clay_pit/init.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/hunters_house/init.lua (+4/-0)
data/tribes/buildings/productionsites/frisians/recycling_center/init.lua (+4/-4)
data/tribes/buildings/trainingsites/frisians/training_arena/init.lua (+1/-1)
data/tribes/scripting/starting_conditions/barbarians/fortified_village.lua (+1/-0)
data/tribes/scripting/starting_conditions/barbarians/trading_outpost.lua (+1/-0)
data/tribes/scripting/starting_conditions/frisians/fortified_village.lua (+2/-1)
data/tribes/scripting/starting_conditions/frisians/headquarters.lua (+2/-1)
data/tribes/scripting/starting_conditions/frisians/trading_outpost.lua (+2/-1)
data/tribes/scripting/starting_conditions/frisians/village.lua (+0/-1)
data/tribes/wares/wine/init.lua (+1/-3)
data/tribes/workers/frisians/farmer/init.lua (+2/-2)
data/tribes/workers/frisians/soldier/init.lua (+5/-5)
lp://staging/~widelands-dev/widelands/frisian_balancing_worldsavior_201809
- Benedikt Straub: Approve (diff)
-
Diff: 123 lines (+11/-11)7 files modifieddata/tribes/buildings/productionsites/frisians/aqua_farm/init.lua (+2/-2)
data/tribes/buildings/productionsites/frisians/tavern/init.lua (+1/-1)
data/tribes/buildings/trainingsites/frisians/training_arena/init.lua (+4/-4)
data/tribes/buildings/trainingsites/frisians/training_camp/init.lua (+1/-1)
data/tribes/workers/frisians/baker/init.lua (+1/-1)
data/tribes/workers/frisians/blacksmith/init.lua (+1/-1)
data/tribes/workers/frisians/brewer/init.lua (+1/-1)
lp://staging/~widelands-dev/widelands/worldsavior-frisians-collectors-fix
- hessenfarmer: Approve
-
Diff: 23 lines (+6/-6)1 file modifieddata/scripting/win_conditions/collectors.lua (+6/-6)
tags: | added: tribes |
Changed in widelands: | |
milestone: | none → build20-rc1 |
description: | updated |
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here are the current costs of training for all tribes
frisians definitely need too much coal and too much gold as well.