Segfault while rendering a road
Bug #1639570 reported by
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This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
New
|
Undecided
|
Unassigned |
Bug Description
While playing against a bunch of AIs, I got a segfault. I suspect that the segfault happens in RoadProgram:
When debugging with gdb, the assert(start.owner != nullptr) in l.75 fails before, so we're not getting to the actual segfault. There was a battle happening a few minutes before the bug, maybe that has something to do withe the field having no owner.
To reproduce, load the attached savgame and wait a few minutes. The error should ocure around 2:50.
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