Waiting for participants in the metaserver lobby is not fun.

Bug #1278026 reported by Teppo Mäenpää
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Wishlist
Unassigned

Bug Description

Currently, people enter the metaserver lobby to see if there are participants. If not, then they wait. After a few minutes, the attention drifts elsewhere, and if somebody actually joins the lobby that goes unnoticed. Example: yesterday afternoon there were 5 people present, without being able to agree on a game because of the above.

I think that it would be an improvement if the metaserver lobby would make an audible announcement when somebody enters the lobby, or speaks there. This way it would not be necessary to visit the widelands window every few minutes when waiting for somebody to appear.

Related branches

Revision history for this message
Teppo Mäenpää (kxq) wrote :

The related branch contains a working implementation.

Revision history for this message
SirVer (sirver) wrote :

I think that is a good idea. I fear it might be too annoying for every chat message, but I have no clear idea of how and where to draw the line. I think we should merge and see if it is annoying. Can you propose for merging into trunk?

Changed in widelands:
status: New → Confirmed
Revision history for this message
Teppo Mäenpää (kxq) wrote :

I seldom stay at the lobby when I do not feel like playing. I tried this for some hours yesterday, and found it really useful. Of course, some people will be irritated.

I will ask for a review for merging this to trunk, once the feature freeze is lifted.

About annoying voices -- I am seldom alone while playing. Then, there are some infrequently-playing sounds that I really want to hear, like "you are being attacked". Most sounds, like "iron is being hammered", "another tree fell down", etc etc, do not convoy useful information and only irritate those in the same room. So there is clearly room for improvement here, but I think that that is a separate issue and should be discussed in a bug report of its own.

Revision history for this message
Tino (tino79) wrote :

I added the irc bridge branch from the metaserver for reference. In my opinion linking the lobby with our irc channel will help a lot to form gaming groups.

Revision history for this message
Teppo Mäenpää (kxq) wrote :

What does the IRC bridge do? In my opinion, the IRC channel is for general discussions, the lobby should be for forming new games only. Bridge which relays lobby messages to IRC sounds good, of the other direction, I am less sure.

Revision history for this message
SirVer (sirver) wrote :

Setting to incomplete for bug sweeping.

Changed in widelands:
status: Confirmed → Incomplete
Revision history for this message
SirVer (sirver) wrote :

We had the IRC bridge for a while now. Does it improves things? Can this bug be closed?

Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote :

Yes, I tink this should be closed. The metasserver should just be more stable.

GunChleoc (gunchleoc)
Changed in widelands:
status: Incomplete → Fix Committed
GunChleoc (gunchleoc)
Changed in widelands:
status: Fix Committed → Fix Released
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build19-rc1.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.