Waiting for participants in the metaserver lobby is not fun.
Bug #1278026 reported by
Teppo Mäenpää
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
Currently, people enter the metaserver lobby to see if there are participants. If not, then they wait. After a few minutes, the attention drifts elsewhere, and if somebody actually joins the lobby that goes unnoticed. Example: yesterday afternoon there were 5 people present, without being able to agree on a game because of the above.
I think that it would be an improvement if the metaserver lobby would make an audible announcement when somebody enters the lobby, or speaks there. This way it would not be necessary to visit the widelands window every few minutes when waiting for somebody to appear.
Related branches
lp://staging/~widelands-dev/widelands/feature-loudylobby
- SirVer: Approve
-
Diff: 29 lines (+10/-2)1 file modifiedsrc/wui/gamechatpanel.cc (+10/-2)
lp://staging/~widelands-dev/widelands-metaserver/ircbridge
- Tino: Needs Resubmitting
- SirVer: Needs Fixing
-
Diff: 291 lines (+127/-15)6 files modified.bzrignore (+1/-0)
wlms/client.go (+1/-0)
wlms/ircbridge.go (+71/-0)
wlms/main.go (+14/-3)
wlms/server.go (+34/-11)
wlms/server_test.go (+6/-1)
Changed in widelands: | |
status: | Incomplete → Fix Committed |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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The related branch contains a working implementation.