overlapping text (building names)
Bug #1216523 reported by
Kristin
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Low
|
Unassigned |
Bug Description
The new text of building names is sometimes overlapping when buildings are close to each other (see in the jpeg: woodcutters house - smeltings works).
Version bzr 6727
Related branches
lp://staging/~widelands-dev/widelands/text-overlays
- TiborB: Approve
-
Diff: 333 lines (+68/-54)11 files modifiedsrc/graphic/text_layout.cc (+6/-10)
src/graphic/text_layout.h (+7/-1)
src/logic/map_objects/tribes/building.cc (+22/-15)
src/logic/map_objects/tribes/militarysite.cc (+8/-3)
src/logic/map_objects/tribes/productionsite.cc (+1/-1)
src/ui_basic/table.cc (+3/-4)
src/ui_basic/table.h (+0/-1)
src/ui_basic/window.cc (+4/-2)
src/ui_basic/window.h (+3/-1)
src/wui/interactive_base.cc (+11/-12)
src/wui/interactive_gamebase.cc (+3/-4)
Changed in widelands: | |
status: | Confirmed → In Progress |
assignee: | nobody → GunChleoc (gunchleoc) |
milestone: | none → build19-rc1 |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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Indeed there are some overlapping building names. I wonder whether the new font choice may have had an impact as well.
Also, I guess a complicating factor here is that translations might result in even longer building names in some languages.