unity launcher wrong behaviour with _NET_WM_STRUT in another app
Bug #884648 reported by
Dennis Schwertel
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Compiz |
Confirmed
|
Low
|
Unassigned | ||
Unity |
Confirmed
|
Low
|
Unassigned | ||
compiz (Ubuntu) |
Confirmed
|
Low
|
Unassigned | ||
unity (Ubuntu) |
Confirmed
|
Undecided
|
Unassigned |
Bug Description
Hi
i wrote a little panel for my touchpad. this a hack but did reveal a bug in unity:
https:/
this script creates a panel at the bottom of the screen and injects onboard (the onscreen keyboard) into it. now the keyboard is always visible even when windows are maximized because windows do not go over or under this panel.
this works fine in unity-2d and all the windows and the launcher stays above this area. But in unity-3d, the launcher does not react to this "resize" event and the launcher still uses the complete space even if it should resize. unity-2d does this correct.
description: | updated |
Changed in unity: | |
status: | New → Triaged |
Changed in unity (Ubuntu): | |
status: | New → Confirmed |
Changed in unity: | |
status: | Triaged → New |
Changed in unity (Ubuntu): | |
status: | Confirmed → New |
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