Triggers activate when they should not

Bug #1311782 reported by Mark Hogben
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
unity-2d
Invalid
Undecided
Unassigned

Bug Description

Please find project attached, in a zip file.

- Expand and load the project into Unity.
- Choose the Main scene.

Run it as it is - you will see (from the console log) that you get a pair of trigger events fired (enter and exit), even though the collider objects are not overlapping.

- In Unity Editor, select both Quad and Quad Trigger, and then move them to the right of the camera.
- Run again - no event triggered (which is as expected).

Please see the "JointTest" script to see what is being created.

Revision history for this message
Mark Hogben (mark-hogben) wrote :
Revision history for this message
Gerry Boland (gerboland) wrote :

Hi Mark,
Unity-2d is an open source desktop shell for Ubuntu (now deprecated). I think you are wanting to report a bug in the Unity3d game engine. Here is their website: http://unity3d.com/ - I hope you can find their bug reporter there.
Regards
-Gerry

Changed in unity-2d:
status: New → Invalid
Revision history for this message
Mark Hogben (mark-hogben) wrote : Re: [Bug 1311782] Re: Triggers activate when they should not

Hi Gerry,

Haha, yep I realised I must have used the wrong site when I tried to find the issue to modify it :D

Apologies for my foolishness :)

Mark

> On 15 May 2014, at 22:54, Gerry Boland <email address hidden> wrote:
>
> Hi Mark,
> Unity-2d is an open source desktop shell for Ubuntu (now deprecated). I think you are wanting to report a bug in the Unity3d game engine. Here is their website: http://unity3d.com/ - I hope you can find their bug reporter there.
> Regards
> -Gerry
>
> ** Changed in: unity-2d
> Status: New => Invalid
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https://bugs.launchpad.net/bugs/1311782
>
> Title:
> Triggers activate when they should not
>
> Status in Unity 2D:
> Invalid
>
> Bug description:
> Please find project attached, in a zip file.
>
> - Expand and load the project into Unity.
> - Choose the Main scene.
>
> Run it as it is - you will see (from the console log) that you get a
> pair of trigger events fired (enter and exit), even though the
> collider objects are not overlapping.
>
> - In Unity Editor, select both Quad and Quad Trigger, and then move them to the right of the camera.
> - Run again - no event triggered (which is as expected).
>
> Please see the "JointTest" script to see what is being created.
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/unity-2d/+bug/1311782/+subscriptions

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.