Triggers activate when they should not
Bug #1311782 reported by
Mark Hogben
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
unity-2d |
Invalid
|
Undecided
|
Unassigned |
Bug Description
Please find project attached, in a zip file.
- Expand and load the project into Unity.
- Choose the Main scene.
Run it as it is - you will see (from the console log) that you get a pair of trigger events fired (enter and exit), even though the collider objects are not overlapping.
- In Unity Editor, select both Quad and Quad Trigger, and then move them to the right of the camera.
- Run again - no event triggered (which is as expected).
Please see the "JointTest" script to see what is being created.
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Hi Mark, unity3d. com/ - I hope you can find their bug reporter there.
Unity-2d is an open source desktop shell for Ubuntu (now deprecated). I think you are wanting to report a bug in the Unity3d game engine. Here is their website: http://
Regards
-Gerry