Binary package “libbullet-dev” in ubuntu xenial
professional 3D Game Multiphysics Library -- development files
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
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* Used by many movie and game companies in AAA titles on Playstation 3, XBox
360, Nintendo Wii, PC, Android and iPhone.
* Modular extendible C++ design with hot-swap of most components.
* Discrete and continuous collision detection (CCD).
* Swept collision queries.
* Ray casting with custom collision filtering.
* Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and
non-convex triangle meshes.
* Support for dynamic deformation of non-convex triangle meshes, by refitting
the acceleration structures.
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Multiphysics support including:
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* Rigid body dynamics including constraint solvers, generic constraints,
ragdolls, hinge, ball-socket.
* Support for constraint limits and motors.
* Soft body support including cloth, rope and deformable.
* Bullet is integrated into Blender.
* Serialization of physics data in the cross-platform binary bullet file
format.
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This package contains development files for Bullet.
Source package
Published versions
- libbullet-dev 2.83.6+dfsg-3 in amd64 (Proposed)
- libbullet-dev 2.83.6+dfsg-3 in amd64 (Release)
- libbullet-dev 2.83.6+dfsg-3 in arm64 (Proposed)
- libbullet-dev 2.83.6+dfsg-3 in arm64 (Release)
- libbullet-dev 2.83.6+dfsg-3 in armhf (Proposed)
- libbullet-dev 2.83.6+dfsg-3 in armhf (Release)
- libbullet-dev 2.83.6+dfsg-3 in i386 (Proposed)
- libbullet-dev 2.83.6+dfsg-3 in i386 (Release)
- libbullet-dev 2.83.6+dfsg-3 in powerpc (Proposed)
- libbullet-dev 2.83.6+dfsg-3 in powerpc (Release)
- libbullet-dev 2.83.6+dfsg-3 in ppc64el (Proposed)
- libbullet-dev 2.83.6+dfsg-3 in ppc64el (Release)
- libbullet-dev 2.83.6+dfsg-3 in s390x (Proposed)
- libbullet-dev 2.83.6+dfsg-3 in s390x (Release)