The issue is happening with egl context creation and I could see the bug(error logs) with QOpenGLContext ctx; ctx.create().
So I am also unsure if [1] practically works. Is there any way to validates that.
[1] In theory Unity8 should be automatically assigning these rights to all GUI apps automatically.
The issue is happening with egl context creation and I could see the bug(error logs) with
QOpenGLContext ctx;
ctx.create().
So I am also unsure if [1] practically works. Is there any way to validates that.
[1]
In theory Unity8 should be automatically assigning these rights to all GUI apps automatically.